0.2.0
- Added the first chapter with all quests and rewards / Needs testing, optimization and texts!
- Changed recipe of Miningtool
- Changed starting inventory to reflect questline

0.1.5
- Added a weak light source to OpenBlocks graves
- Added weeping angels mod
- Added InGameInfo
- Changed Sand and clay spawns now together
- Changed Glenn's gases that it is now fully compatible with RealisticTorches
  You can put in regular and lit torches and you get unlit torches back when
  you click on the block or break the lamp
- Changed Minefactory Reloaded ores for the Mining laser
- Changed end portal recipe
- Removed fpsplus and fastcraft again

0.1.4
- Fixed the Harvestcraft juicer recipe to work with the smeltery \o/
- Fixed Glenn's gases is now compatible with RealisticTorches \o/
- Added Lycanite mobs to SpecialAI config
- Added Enderzoo mobs to SpecialAI config
- Added Farlander mobs to SpecialAI config
- Added Recipes for all Glenn's gases items to use copper to make them available early game
- Added Recipes for Glenn's gases to use lit torches in lanterns
- Added Floodlights to the items that give you flood light Kappa (does not really work right now)
- Added Glenn's gases lanterns to the items that emit light
- Added RealisticTorches to the Glenn's Gases config (waiting for fix)
- Added Glenn's gases WAILA integration
- Changed Some optimizations of the start screen
- Changed Disabled spawning of skeletons from graves
- Changed Turned down spawnrates on all hostile farlander mobs as they are now spawning more often
- Changed Miningtool uses now Glenn's gases lantern instead of flint and steel
- Changed Number of logs raised to 12 so you don't need additional wood to get started.
- Changed Blacklisted Infernomobs (Cinder/Lobber) for Dimension 6 (mining age) and -37 (Spiritworld)
- Changed doors from the griefing list, added all kinds of Tinkers stuff
- Changed respawn health to 5 hearts
- Removed all shadow mobs from Lycanite as they are too OP
- Removed dust from Glenn's gases as it is not useful and conflicts with Dynamic lights
- Removed the watering can recipes and reverted back to the original (for now)
- Removed Botania flowers from the world gen (you can breed them)

0.1.3
- Fixed a visual glitch where the Difficulty was not set to hard when the game was not started yet
- Fixed an error where you could set the brightness higher than it should be
- Fixed a bug where the difficulty was not locked when user changed the language
- Fixed the brightness is now correct localized
- Fixed lycanite mobs config (hopefully)
- Added lit torches to the dynamic lights config
- Added Normal GUI size to the initial configuration
- Added D3Core for Pay2spawn (disabled by default)
- Added extra xp levels to all Tinkers Tools
- Added golden helmet to the starting inventory
- Changed the Brightness level from -100% to -30% (Pussies!)
- Changed the weight a player can carry to 440
- Changed starting inventory to give you 8 torches now
- Changed smeltery to disable ore doubleing
- Changed harvestcraft recipes for pot, skillet, saucepan, bakeware to make them post smeltery
- Changed hellfish to be spawned in the nether ... like a lot
- Changed the weather to British standards (yes, it basically rains all the time)
- Changed the thunderstorm randomness to "more creepy then you will like"
- Changed the NEI heal button, will do the opposite of healing OpieOP

0.1.2
- Fixed saw duplication on crafting
- Added sand to worldgen
- Added clay to worldgen
- Added Glenn's gases
- Added Greg's lighting
- Added RealisticTorches
- Added Lycanite mobs
- Added Pay2spawn (disabled by default)
- Changed food to 16 meals (Stop running and jumping god damn it!)
- Changed spawning of farlanders to be more common
- Changed gravel spawning to be less big
- Changed Tinkers recipe to need aluminum to prevent them from crafting it early game (Read the quest book!)
- Changed all ores back to Thermal Foundation because it fits the Minecraft look better
- Removed Custom Mob Spawners (TOO MANY ANIMALS! D:)
- Removed Hardcore darkness (Part of RandomThings)
- Removed FastLeafDecay (Part of RandomThings)
- Removed stone torch recipes and changed all torches to unlit
- Disabled Fastcraft for now because it conflicts with Dynamic lights :-(
- Disabled FPS Plus

0.1.1
- Fixed Dynamic light settings for dropped items
- Added Questbook to the starting inventory
- Updated texture pack
- Updated MobProperties files
- Changed harvesting level of BOP trees to bronze
- Changed resource pack as default
- Started to nerf wood (WIP)
- Removed paper recipe

0.1.0
- Added EMC to gaia spirits
- Added resource pack
- Added 2 records

0.0.10
- Added new Game Menu
- Added Special AI
- Added Zombie Awareness
- Changed recipe of Miningtool
- Changed recipe for fresh water
- Changed recipe for magical fertilizer
- Changed recipe for watering can
- Changed farming difficulty back to 3 (hard)
- Removed Hungry Mobs from SpecialAI as they are producing too much lag
- Removed Epic Siege mod because it was producing massive server lag
- Removed infinite water
- Removed water barrel
- Removed Magical crops ore from end and overworld
- Removed Magic Essence drops from most Mobs (Except wither and ender dragon)

0.0.9
- Fixed the MobProperties config ... again ... FailFish
- Added recipe for Division Sigil
- Changed spawning rates for Farlander
- Changed Minimap back to mapwriter :-(
- Changed difficulty settings locked working again
- Changed brightness locked to Moody
- Changed harvesting level of netherrack to 7 (Cobalt)
- Changed the SpiceOfLife config to be (much) harder but have a longer time until it kicks in
- Changed Hunger overhaul to nerf the Vanilla foods even more
- Removed infitybows because it is already in the endercore config

0.0.8
- Updated Chicken Core
- Updated NEI
- Magnet Mode will instant kill you
- No villages will spawn in the overworld
- No end portal will spawn in the overworld
- Added recipe for end portal frame
- Escape will not pause the game (in SSP)
- Difficulty is locked to hard (Not working ATM/Minimap problem)
- Day length is reduced by 20 % (=> 8 minutes)
- Night length is increased by 20 % (=> 12 minutes)
- Clay will only drop 1 clay ball unless you use the right tool
- Wood logs will only drop sticks unless you use the right tool
- Added recipe to convert sticks in wood planks
- Changed TiCo config that you are able to build parts without the part builder
- Added TooMuchLoot

0.0.7
- Removed regular swords
- Removed regular hoes
- Stack size of food fixed
- Changed harvest level of MFR trees to Bronze
- Changed recipe for silky jewel to be more expensive
- Replaced Journey Maps with Xaero's Minimap
- Replaced the magnum torch with an Aversion Obelisk
- Reduced diamonds a bit
- Updated Aroma Core to latest version

0.0.6
- Changed recipe for transmutation table
- Changed recipe for Philosophers stone
- Changed recipe for Alchemical chest
- Removed Ore bushes/Natura bushes
- Fixed drops from tall grass
- Reverted stack size for items and food
- Lowered gold spawning rate
- Allow obsidian recipe in the smeltery
- Fixed spawn point for beds
- Remove fpsplus mod
- Made hardcore darkness less hardcore
- Removed Mo'Creatures because too much lag
- Added Mouse Tweaks
- Changed Mob behaviour to attack cheap vanilla blocks
- Changed Mob properties
- Added recipes for torches
- Removed charcoal